Issue 50 of my Dungeons and Dragons zine, d12 Monthly, is out! This one goes back to my roleplaying roots, back to when I didn’t have anyone I knew who played TTRPGs.
Continue reading “d12 Monthly – Issue 50 – Solo Campaigning”
This is how I D&D
Issue 50 of my Dungeons and Dragons zine, d12 Monthly, is out! This one goes back to my roleplaying roots, back to when I didn’t have anyone I knew who played TTRPGs.
Continue reading “d12 Monthly – Issue 50 – Solo Campaigning”
Over the last few weeks I have been running a 2-player Dungeons & Dragons campaign using Old School Essentials (OSE) as the rule set.
I wasn’t sure if so few players would have an impact on the campaign – I mean, most D&D campaigns have 4-6 players.
But it’s been a blast!
The first article in Issue 49 of d12 Monthly (Beyond All That Glitters) is all about what sorts of treasure various monster types (giants, beasts, aberrations, etc) would realistically have.
Continue reading “An Ogre’s Hoard – Creating Unique Treasure In D&D”
Issue 49 of my Dungeons and Dragons zine, d12 Monthly, is out! This is the third and final of a 3-part series on treasure. Don’t miss Issue 47 (Treasure & Loot), and Issue 48 (Magical Treasure).
Continue reading “d12 Monthly – Issue 49 – Beyond All That Glitters”
Attacks of Opportunity (or Opportunity Attacks in the more modern parlance) is a rule that was introduced in D&D 3.0, and has been part of Dungeons & Dragons ever since.
Older versions of the game – like Old School Essentials (OSE) and B/X – never had a rule that covered this as it was left completely up to the GM, never even considered, or handled in a different way (long weapons going first in melee combat, is an example in AD&D).
Issue 48 of my Dungeons and Dragons zine, d12 Monthly, is out! This is the second of a 3-part series on treasure. Don’t miss Issue 47 (Treasure & Loot), and Issue 49 (Beyond All That Glitters) – the latter due in July 2025.
Continue reading “d12 Monthly – Issue 48 – Magical Treasure”
Issue 47 of my Dungeons and Dragons zine, d12 Monthly, is out! This is the first of a 3-part series on treasure. Don’t miss Issues 48 (Magical Treasure), and Issue 49 (Beyond All That Glitters) – both coming soon.
Continue reading “d12 Monthly – Issue 47 – Treasure And Loot”
I have written extensively on this blog already about the simple D6 Oracle I use for my solo D&D campaigns. I have written about the D6 Oracle itself, how to use it with word tables, and how to create those word tables, previously.
In this post I want to show you how I combine the workhorse of encounters, the reaction roll, and an Oracle-like Why table.
Continue reading “Combining Reaction Rolls With D6 Oracle In DnD Solo”
In Short: Using multiple word tables gives you the best options when using them to find the “why” when your oracle gives you a simple yes/no answer. Download my word tables at the end of the post.
Word tables are an integral tool in my solo roleplaying toolkit.
They allow me to find out the ‘why’ when the oracle gives me an answer.
I use a simple D6 Oracle and so there are often times I need more information than a simple yes/no.
And this is where word tables really shine.
Something I’ve added to my D&D solo 3.0 campaign, but something that would work for any D&D campaign, no matter what edition, is to not allow clerics to use magical healing between adventures.