
Here’s the hard truth: if your wolves, orcs, and liches all fight like fearless sacks of hit points until they fall over, you’re not running monsters, you’re running target dummies.
Intelligence is the deciding factor in how a monster acts, reacts, and tries not to die.
Ignore it, and every encounter feels the same. Use it, and suddenly the dungeon feels alive and hostile – in the best possible way.
This is a guide to running monsters by Intelligence.
No theory. No fluff. Just behaviour you can apply at the table.
Continue reading “D&D Monster Intelligence: Stop Playing Them Like Idiots (Unless They Are)”









