Where To Find My Zines

Where to find my zines

Just a quick note to let you know I no longer have a webstore.

It was becoming too expensive with three prices rises in the last 12-18 months.

I will be looking to find another solution soon, but until then, please reach out and let me know if you are wanting to purchase printed issues of d12 Monthly. I ship anywhere in the world (with a few exceptions).

Or, you can join my Patreon and get a printed issue each month automatically sent to you. Check out my tiers.

You can also find PDF issues over at DriveThruRPG.

Free versions are always available on my site.

Take care. And, as always, happy gaming!

Stop Making Your Maps Perfect in D&D

Stop making your Dungeons & Dragons campaign maps perfect.

No-one in history ever made an accurate map. They used to argue about where places were located all the time.

Let you PCs discover the truth.

In a recent podcast, the creator re-tells a story about how bad the world maps were for Java back in the medieval times. Most map-makers and explorers just placed it any where on the map as far away as they could fit it – mainly because they never knew where it was actually located.

If these professional map-makers cannot get a map correct, neither should you.

This also gives you a chance for your exploring PCs to shine, especially if one of them is an explorer/map-maker type.

The D&D Magic-User In Issue 58

The D&D Magic-User In Issue 58

In issue 58 of my Dungeons & Dragons zine, d12 Monthly, I give a newer version of the magic-user class.

It’s not at all dissimilar to the B/X magic-user you know (although there are some changes), but given there are only four classes in the issue (where all other classes can be based off), I thought it worthwhile explaining a little more about why I created it all this way, and why I kept the term magic-user, while changing the thieve and fighter.

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d12 Monthly – Issue 58 – OSE Alternative Player’s Guide

d12 Monthly - Issue 58 - OSE Alternative Players Guide

Issue 58 of d12 Monthly has landed – and this one’s for those who love character creation.

This issue brings the game of D&D back to its roots by creating just four classes and four races you can play. Using your imagination and kits (optional), you can create any character you want.

The elf has also moved away from Tolkien and have become much more strange and fey-like.

Dive in and discover news ways to play the game.

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d12 Monthly – Issue 57 – Wilderness Encounters

d12 Monthly – Issue 57 – Wilderness Encounters

Issue 57 of d12 Monthly has landed – and this one’s for those who love a challenging encounter.

This issue gives you over 20 wilderness encounters you can use in your campaign. They are structured to appear in one of many terrain locations, such plains, desert, badlands, forests, woodlands, and many more.

This way, you can easily add them to random encounter tables, or create them as set pieces.

Finally, each encounter has an idea on how to expand it into a larger adventure.

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