Darsildorf Experiment – Solo Roleplay Campaign (Session 1)

Darsildorf Experiment – Solo Roleplay Campaign (With Updates)

The Darsildorf Experiment is a campaign that I’m running as a solo roleplay, and I thought updates and notes on how I run my SoloRPG campaigns would be helpful.

I will be updating this as I play the campaign. So bookmark it and check back.

Here you will find two types of notes:

      1. A campaign log, featuring updates; and
      2. Notes on some of the behind-the-scenes and me explaining why I play the way I do (these will be written in a grey-coloured text).

I will be using my homebrew version of B/X for this campaign. Continue reading “Darsildorf Experiment – Solo Roleplay Campaign (Session 1)”

Class-Based Adventure Goals For Drow, Duergar, Gnomes, Svirfniblins – Web Enhancement

Class-Based Adventure Hooks For Drow, Duergar, Gnomes, Svirfniblins – Web Enhancement

In issue 32 of d12 Monthly, I created a list of goals based on the classes listed in the Old School Essentials (OSE) advanced player’s guide. I did this with the help of Pete Lawson, whose idea this was originally.

I covered off the standard races-as-class in that issue, but didn’t have room for the more exotic ones. That’s what this post is all about.

Continue reading “Class-Based Adventure Goals For Drow, Duergar, Gnomes, Svirfniblins – Web Enhancement”

A Simple Oracle For Solo Roleplaying

A Simple Oracle For Solo Roleplaying

Oracles are an essential part of solo roleplaying.

They fill in the role of GM to a large extent, throwing up additions to the evolving story as we probe and ask questions of the world and the events within.

There are a few well-known oracles that take up whole books, filled with tables and outcomes, but what I want to promote here is a very easy to use, and fast, oracle which is not only versatile, but also completely free.

It involves a simple D6.

Continue reading “A Simple Oracle For Solo Roleplaying”

Solo RPG – 12 Reasons To Dive In

Solo RPG - 12 Reasons To Dive In

SoloRPG, or solo roleplaying, is gaining in popularity, especially among those who want to play Dungeons & Dragons

While table-top solo roleplaying may sound odd at first – I mean, the game was initially designed as a social activity – there are some excellent reasons why you may want to play solo. 

And solo roleplaying offers a unique and rewarding gaming experience that group sessions cannot give you. 

Here are 12 reasons to start solo RPG.

Continue reading “Solo RPG – 12 Reasons To Dive In”